In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...
Independent game developers never seem to give up on procedural generation. Seeing an indie game market itself as a “Rogue-like” is apt to make one’s eyes glaze over given the staggering number of ...
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