Concord was in development for around eight years before Firewalk Studios, an American unit of the Japanese entertainment and ...
Naughty Dog’s trailer has 449,000 views. Both trailers are getting “ratioed” in terms of likes vs dislikes. The former has 38 ...
Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique ...
Marvel Rivals game director Thaddeus Sasser believes he understands why Concord failed to attract and maintain a stable ...
Marvel Rivals game director Thaddeus Sasser believes Concord failed because Sony's sci-fi shooter didn't bring anything of "unique value" to its players.
The instant success of Marvel Rivals months after the disastrous launch and shuttering of Concord has players debating Sony's ...
The last time Sony was worth this much on the stock market, Bill Clinton was president and the PlayStation 2 was about to debut on American store shelves.
The defunct multiplayer shooter speaks from the afterlife in Amazon's upcoming videogame-themed anthology series.
According to Marvel Rivals director Thaddeus Sasser, Concord's problem was that it "didn't bring any unique value" to players ...
Marvel Rivals’ game director, Thaddeus Sasser, says Concord’s lack of “unique value” is why it failed to attract an audience.
Concord launched in late August but failed to connect with mainstream audiences, and was pulled offline by Sony after only a few weeks. The format holder later announced that it would remain offline ...
Tim Miller explains why Secret Level's Concord-focused episode wasn't pulled despite the game being pulled from the ...