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Metal Gear Solid and Death Stranding creator Hideo Kojima has shared an image of Clair Obscur: Expedition 33 developer ...
Death Stranding 2 feels a bit like Metal Gear Solid 5, Hideo Kojima says: "When you return to your bed on the Magellan, it's the same feeling as returning to the plant" ...
Metal Gear director Hideo Kojima has reflected on what made the original stealth game so "ahead of its time," 37 years after the game debuted. July 13 marked 37 years since Metal Gear released on ...
Which brings us to Metal Gear Solid 5, a two-pronged assault that includes Ground Zeroes and The Phantom Pain, and is allegedly Hideo Kojima's final Metal Gear game.
While Metal Gear is known for breaking conventions, it was created to compete with one game in particular, and the similarities are obvious.
You may like Hideo Kojima says Solid Snake's "silent 'tough guy'" personality in Metal Gear 1 was the result of technical limitations Hideo Kojima says Death Stranding's themes of connection came ...
Death Stranding 2 feels a bit like Metal Gear Solid 5, Hideo Kojima says: "When you return to your bed on the Magellan, it's the same feeling as returning to the plant" Latest in Metal Gear.
I was 14 when I first heard of Metal Gear Solid. It was the summer of 1999, and my best friend asked me if I'd ever played it. When I told him no, he ...
Are Death Stranding and Metal Gear Solid too reliant on cinematics? We worked out just how much of Hideo Kojima's games are cutscenes! From the likes of Snake Eater, The Phantom Pain, Guns of the ...
Penguin Adventure was released in 1986 as a sequel to 1983's Antarctic Adventure. Developed and published by Konami, this action-adventure game is widely regarded as one of the standout titles for the ...
Kojima makes an interesting point about new game developers during the creation of Metal Gear Solid and how most people didn’t get into this industry to “create something” but because video games were ...
Hideo Kojima hopes that the Metal Gear series will continue beyond his lifetime, the series mastermind told Kotaku during an interview mostly about his new game and a little bit about the times ...